Nonsense Lab

May 20

paranoi’am


paranoi’am
nono papa
no no
i am
i’am i am’
ma’am ma’am
i am am (ing)

ra ra popo nono
m’oi non para mono
nomo’oo nono
para’noia i’ano

-

[m’oi am am]
[m’oir am am]
[mi ma’ar piano, ma’am]

paranoi’am


paranoi’am
nono papa
no no

i am
i’am i am’
ma’am ma’am
i am am (ing)

ra ra popo nono
m’oi non para mono
nomo’oo nono
para’noia i’ano

-

[m’oi am am]
[m’oir am am]
[mi ma’ar piano, ma’am]

May 09

skip


you;re all just / a telev
vision channel / so
get into
/ my lifealready

you+re all just a / tele
vision / channel so
get into /
my life / already

you/re all / just a tel
evision chan/nel so
get-in to
my / lifealready

you?re all just a tell /
evision channel so
get / into
my lifeallready

skip


you;re all just / a telev
vision channel / so
get into
/ my lifealready

you+re all just a / tele
vision / channel so
get into /
my life / already

you/re all / just a tel
evision chan/nel so
get-in to
my / lifealready

you?re all just a tell /
evision channel so
get / into
my lifeallready

Apr 29

[video]

Apr 26

Apr 22

[video]

Apr 09

[video]

Apr 08

Piet MondrianComposition No. 10: Pier and Ocean1915oil on canvas

Piet Mondrian
Composition No. 10: Pier and Ocean
1915
oil on canvas

Apr 07

Beamlines at Canadian Light SourceSaskatoon, SK

Beamlines at Canadian Light Source
Saskatoon, SK

Apr 06

[video]

Apr 01

TIMESPACE 815 was a short residency undertaken by the Department of Biological Flow at a 450,000 sq.ft manufacturing plant in Kingston, ON, which had been more or less abandoned for 25 years. The residency took place over two weekends, the first in mid-January and the second two months later in mid-March.

For the two of us in this otherwise empty space, the scale was staggeringly enormous and the archaeology fascinating, if not deeply inhuman. Space here was visceral, dizzying and vertiginous in its industrial magnitude this first weekend, not to mention intensified by the brief 48-hour window.

And yet one of the interesting facets about this space was that all of the clocks in the building—the former Northern Telecom cable manufacturing centre—had stopped at 8:15 some time post-abandonment. This gave an uncanny sense of timelessness to our initial experience, which would then animate the second weekend of the residency.

As part of this second weekend we invited an involution of the famous Christian Marclay artwork “The Clock”. Participants were asked to submit one-minute video sketches in any subject or style, and with minimal editing, but which at some point showed a clock set to 8:15. This video project was incorporated into the new work that would emerge on our second visit.

One of the sensemaking strategies that organically emerged during the first weekend was a sort of cartography in the narrative form of a videogame. TIMESPACE 815 became the name of this videogame, and the second weekend formed a return to “play” the final four levels as research-creation practice.

The manufacturing plant is slated to be demolished in April 2014 to make way for a new housing subdivision. Along with it will go all material installations produced while in gamespace.

-

Main Menu

1. Qubit
2. Insane Asylum
3. The Underground
4. Joust (Boss Level)
5. Vox Volta
6. The Showers
7. Silo
8. Writ Discrete (Boss Level)

8-1/4. (Pause)

9. Pirate Bays
10. [[\holey//]] The Underground II
11. [[\space//]] Sky
12. Timespace 815 (Boss Level)

TIMESPACE 815 was a short residency undertaken by the Department of Biological Flow at a 450,000 sq.ft manufacturing plant in Kingston, ON, which had been more or less abandoned for 25 years. The residency took place over two weekends, the first in mid-January and the second two months later in mid-March.

For the two of us in this otherwise empty space, the scale was staggeringly enormous and the archaeology fascinating, if not deeply inhuman. Space here was visceral, dizzying and vertiginous in its industrial magnitude this first weekend, not to mention intensified by the brief 48-hour window.

And yet one of the interesting facets about this space was that all of the clocks in the building—the former Northern Telecom cable manufacturing centre—had stopped at 8:15 some time post-abandonment. This gave an uncanny sense of timelessness to our initial experience, which would then animate the second weekend of the residency.

As part of this second weekend we invited an involution of the famous Christian Marclay artwork “The Clock”. Participants were asked to submit one-minute video sketches in any subject or style, and with minimal editing, but which at some point showed a clock set to 8:15. This video project was incorporated into the new work that would emerge on our second visit.

One of the sensemaking strategies that organically emerged during the first weekend was a sort of cartography in the narrative form of a videogame. TIMESPACE 815 became the name of this videogame, and the second weekend formed a return to “play” the final four levels as research-creation practice.

The manufacturing plant is slated to be demolished in April 2014 to make way for a new housing subdivision. Along with it will go all material installations produced while in gamespace.

-

Main Menu

1. Qubit
2. Insane Asylum
3. The Underground
4. Joust (Boss Level)
5. Vox Volta
6. The Showers
7. Silo
8. Writ Discrete (Boss Level)

8-1/4. (Pause)

9. Pirate Bays
10. [[\holey//]] The Underground II
11. [[\space//]] Sky
12. Timespace 815 (Boss Level)